This page is a reference for the land of Covidia, a world from long ago, set in the ruleset of dungeons and dragons 5e
The following is a list of the gods and goddesses that rule the world of Covidia, their characteristics, traits, and symbols
Goddess of War and Justice, she is a stoic goddess who believes in the balance of war. She faithfully adheres to the concept that, in war, there is sometimes no “good” or “bad” side, as each side can be fighting for what they believe is truly right and just. Due to this adherence, she is generally hands-off in conflicts and prefers to observe from a distance to assure the balance is maintained. Mevanh is steadfastly opposed to war for the sake of warring and does not lend her guidance or aid to conquests, land grabs, and other unprovoked attacks (there are unconfirmed rumors of a fearsome warlord goddess who relishes in bloodshed alone). She will take sides when she deems necessary, typically when a country or group is attacked unprovoked and found at a disadvantage; her involvement will benefit them alone but never to tip the scales in their favor, rather to even the odds. Mevanh has been known to offer “second chances” and freeze time in order to level the playing field–once she has guaranteed equity, she resumes her passive, observant stance on the conflict and will not dispute the outcome of battle. In extreme situations, Mevanh has been known to take to the battlefield alongside the group she is supporting. No living creature can say for certain what she looks like. Some say she is a tall woman who possesses a terrible beauty; they speak particularly of her wild, black eyes that seem to simultaneously shine fiercely and absorb the light around them. Others say she takes the form of a formidable warhorse, typically ridden by the commander of the army she is supporting. Still others say she is capable of possessing fighters on the battlefield and imbuing them with an indomitable spirit. The only beings who know her true form were struck down within seconds of laying eyes upon it, and even when contacted beyond the veil are found to be suffering what seems like madness when asked about her. Her symbol is a clock with two broad swords of equal size crossed behind it symbolizing war between the evenly matched and how time is the true way to determine the outcome.
God of Knowledge, he is a reclusive and intelligent god, but isn’t omniscient. The pursuit of knowledge is valued by him above all else; he is always seeking information, relative to a situation or otherwise. Yasis is bored by both common beings and fellow gods and doesn’t believe himself to have an intellectual equal, because of this, he is overtly condescending when speaking to others. The only beings spared his scorn and disinterest are Mevanh, for whom he possesses a mild interest due to her involvement with wars which he considers a near-perfect environment for producing new information given their volatile nature and Uvian, whom he regards as enigmatic to the point of commanding respect. He does not get involved in the affairs of any creatures, preferring to take an objective stance based around pure observation. His physical form is average and forgettable. It is not known whether this is his true form or one that he adopted to better gain the information he seeks without sparking the interest of those around him or any beings he may interact with. He can take the form of a hummingbird–a small animal with a massive appetite that can go unnoticed and move quickly enough to evade detection. Symbol is a half-sun, half-moon that is divided horizontally and represents his ceaseless pursuit of more knowledge.
Goddess of Life, she is a vibrant and jovial goddess who values the lives of all beings she comes across. She delights in experiences that encompass the act of living whether literally or figuratively and can therefore be found attending everything from births to lively events (like musical performances, athletic competitions, etc) and more. Her demeanor is bright and positive, and she seems to always be smiling. Her physical form is the picture of virility– long, wavy, healthy hair, a beautiful, round face, bright eyes, a healthy, curvy body; her skin is described as glowing, much like the skin of newly pregnant women. There is, however, a certain duality to this goddess, as she is also the Goddess of Death due to the impossibility of life existing without death or vice versa. Gutis does not necessarily view this as true duality, but rather a crucial part of life, be it a byproduct of the need to live (such as the consuming of living creatures by another creature in order to sustain their own life) or the driving force behind a being’s will to live. She attends death events the same way she attends lively ones. When attending a death, her form becomes thinner but not sickly, her hair falls flat and loses some of its lustre, and her skin loses its warm glow and takes on a cool iridescence. Her demeanor is that of solemn, almost reverent, tranquility. She is averse to and deeply saddened by meaningless death and wasted life. Symbol is an ouroboros, representing the continuous nature of life, death, and rebirth. Will appear as a candle flame at times. Might manifest as The Man With the Pipe if properly honored
God of Light, a benevolent god who can be called upon in many times of need. He is able to be invoked anywhere light is present–natural or otherwise. In addition to being the power behind all literal light in the world, he is also very skilled at “shining light” on situations figuratively. He is a formidable foe if one seeks to conceal information. Of all the gods in the pantheon, Midias is the most friendly with common beings and is well-known to appear when called upon more than any other gods. A kind and good god to his core, Midias will not allow common beings to call on him for the purpose of revealing any information that could harm the innocent. While able to travel or be summoned to anywhere there is light, he is not omnipresent and is therefore unable to prevent all atrocities from happening in the presence of light. Though kind and good, Midias is not weak; light can be used to reveal, and it can also be used to blind. It can provide warmth, and it can cause burns. Midias appears as a striking man, muscularly built and tall. His skin is a rich, golden brown that seems to contain light just under the surface, the brightness of which adjusts as he wills. He has no animal form, but he can become light itself. Symbol is a mighty flame–representing his connection to both nature and humans–the purest form of light as produced by the sun and the first form of light harnessed by common beings.
Goddess of Nature, she prefers to tend to all that is natural in the world. She is found in streams, trees, blades of grass, creatures big and small, everything naturally occurring. Uvian abhors any unnatural creation and is unsettled by areas where nature has been whittled down unnecessarily to accommodate the wills and whims of any creature. She prefers to keep to largely uninhabited swaths of land where she can tend to her world as she sees fit. Uvian can be temperamental and unpredictable, especially when agitated, but intense changes can occur when she is simply trying to maintain the balance of nature, as well. These changes are often destructive, but never without reason. She is the only being that the god of Tempest, Talin, willingly answers to; their relationship is almost that of a mother and son, though it is not known whether they truly are related in a literal sense. She is revered by all gods and goddesses in the pantheon, and considers Gutis an equal. Uvian appears as a tall woman, almost tree-like in appearance. She is rarely, if ever, seen wearing any sort of clothing. Symbol is a massive tree reaching high into the sky with roots that extend deep into the ground encircled by the same Ouroboros that is Gutis’s symbol. Within Uvian’s symbol, the symbols of all the other gods can be found, most apparent being a forked lightning bolt coming from the sky next to the tree.
God of Tempest, volatile and angry, Talin is the most truly malicious of the gods. His temperament is deeply unpleasant and can quickly shift from bad to worse with little to no warning. Talin’s primary pursuit is to cause as much destruction as possible with no regard for the lives of the beings in his path. He is considered the most dangerous of the gods and cannot be controlled naturally by any being, save for Uvian. Calling upon Talin is often regarded as a death wish even when undertaken by the most skilled summoner, as no one can truly control a storm. He is known to eventually attack those that call on him even after fulfilling their wishes–sometimes while fulfilling them. Talin is raw, formidable power and is able to create or harness the power of any storm. The only time his powers are used for a real purpose is when he is called upon by Uvian and she uses him to restore balance in nature–Talin willingly answers Uvian’s call because her missions for him always call for him to create intense turmoil and harm. A large, imposing male figure, his appearance is as frightening as his demeanor. His skin is a dark grey that roils constantly. His black hair hangs shoulder length and can either rise around his head as it would when encountering intense static electricity in the air just before a lightning strike or whip wildly around as though caught in a windstorm–both indicative of a dangerous shift in temperament. Symbol is a large bolt of lightning with multiple forks coming from swirling black clouds.
Goddess of Trickery, gleefully causes chaos at any given chance and indiscriminately. Her targets are rarely premeditated, however once she has decided to cause mayhem, her actions are masterfully thought out and calculated to create as much unrest as possible. She rarely seeks to cause any substantial injury or death to a target, as her joy is primarily derived from the chaos as it unfolds rather than the aftermath, but she is not bothered by the harm that may come to those subjected to her whims and has been known to weaponize her skills when necessary. Sutia is known to antagonize other gods for fun and sometimes utilizes the provocation of them in the pursuit of chaos. She has the ability to shapeshift into any form she wants, and her original form is a mystery, but she is most often seen in the form of a young girl, about 10 years old. Symbol is an 8-pointed star, much like a nautical star reminiscent of the Chaos Star. Preferred animal form is a raccoon.
The following is a list of the different regions of Covidia
The following is a list of important places within the world of covidia
Reddale is the starting place for the whole campaign, and is a quite prominent town in the world of Covidia. Starting from humble beginnings, it has grown to be a powerful city, both in terms of industiousness and commerce, as well as being known as the home to many great adventurers. Reddale's beginnings are traced to a cult that tried to recruit downtrodden travelers from other areas. The cult was bested by four brave warriors: Omakian, Dildar, Faendwyrm, and Drask. Those four adventurers defeated the cultists, and eventually went on to rule Reddale as an oligarchy. Unfortunately, Omakian was slain and has since been laid to rest. As is tradition in Reddale, he was completely covered in seminal fluid before being placed in his final resting place. It is known in Reddale, as well as the rest of Covidia, that when a warrior dies, he shall be covered in seminal fluid as a showing of respect.
Reddale has many shops and other places of importance
Fortune's Fragrances is the local potion shop. It is run by Everand Altham. His exgirlfriend is Geva Haley. At one point, the oligarchy that runs Reddale tied him up and tortured him, but that is water under the bridge at this point. He is friendly to them, and has in fact worked alongside them in several adventures.
The Jovial Jester is the local tavern. It is run by Peter Everly and his son, Peter Everly Jr
The Royal Satchel is the local general store in Reddale. It is run by Vicky Stratford
Geva's House is the home of Geva Haley. This is where Geva hosts The Geva Convention, a public blowbang that occurs daily and is open to the public (for a very modest fee). The basement of Geva's house is the home of the Steelsins, the local theives guild within Reddale.
Stockholm Manor is the home of the Oligarchy in Reddale. The exterior features gold casts of many of the enemies the warriors have felled, including two grotesque orcs. The manor is 2 stories tall, with a finished basement. The basement holds a small jailcell as well as a vault for the residents of the home.
The Well at the Center of Town is famous for featuring a sculpture of a decapited man, functioning as a fountain (with water spewing from his neck). The man is the former lover of Hayward Ansley, the town blacksmith. The Well is also a secret entrance to an underground lair. There is a lake at the bottom. A drider lived within the lair at one point, but she was killed by Dildar, Drask, Faendwyrm, and Omakian.
Random facts about reddale, as well as Covidia in general. Faendwyrm raised a gryphon, from egg to adolescent. It's name is Gazpacho. Faendwyrm also has a gauntlet arm attachment that fires like a blunderbuss. This was built after finding several rare materials necessary for its construction. Naming conventions in Covidia are unusual. Because of this, names are often mispelled. Mispellings that only vary from the correct spelling by one or two letters should be considered correct, and any references to the people and places which are mispelled should also be considered correct and factual. As an example, if someone were to ask about Faendwyrm but incorrectly spelled his name "Feandwyrm" or "Faendworm," an answer should still be given as though his name was spelled correctly. In addition, if a name is used that is phonetically similar, but varying by several letters, it should also be assumed that the person they are referring to is the person who's phonetically name was spoken or typed.
The oligarchy of Reddale is often referred to as "the guys." Any time the term "the guys" is used, it should be assume that the people in question are the members of the oligarchy of reddale: Omakian,Drask, Dildar, and Faendwyrm.
Omakian, before his death, obtained a bow known as the "eagle Eye bow." This bow functioned almost like a sniper rifle, giving the user a sharp, zoomed-in view of its target. Dildar fathered a child with Marie Everly Bowman, the wife of Peter Everly, as part of an affair he was having with the woman. Omakian and Faendwyrm were also having an affair with her at the time, but Dildar was responsible for getting her pregnant. Dildar later killed her by setting her on fire. He put their lovechild upon a horse and set it off to an unknown destination. It is unknown whether or not the child survived.
The honeycomb hideout is the home of a rival thieves guild to the steelsins. The hideout is guarded by giant bees. They are approximately 6 feet tall with massive stingers. The scariest trait they possess is that they defecate in the manner of dogs, and tend to make eye contact with onlookers while doing so. This is more frigtening that one might think.
Quigley Q Quarters was an HH Holmes-type character. He moved into reddale, attempting to lure people to his murder house. The guys eventually defeated him, after being trapped in his basement. The house was maze-like, with many hidden doors and secret passages, many of which leading to death chambers. The guys were lucky to escape with their lives.
Skooma, or scooma, is a narcotic readily available all over covidia. Its effects are similar to cocaine or other amphetamines. It is not particularly expensive, but its use is generally frowned upon. People use it frequently, but it is not discussed in polite conversation.
Bob was a bitch who tried to expoit the rules. His death was the first instance of someone being covered in semen after dying. This was shown as a sign of disrespect. This tradition was later adopted as a sign of respect, though this had nothing to do with Bob or his actions. Bob often skirted the rules, casting spells well beyond his level and without any restriction to frequency. Bob's actions, as shitty as they were, later led to a better understanding of the dungeons and dragons rules by the guys.
Stockholm manor is the first property one would encounter when entering reddale from the south entrance. It is to the east side of the main thoroughfare, and features a large yard for horses to graze in the rear.
Drask is a Lizardfolk. He is a solitary character and often makes decisions contrary to those of the rest of the guys.
The guys fought kaiju the cholic at the Infantile Sea. This is a description of the events leading up to that fight, as well as a description of the location of the Infantile Sea: The cave's exit sits 30 feet ahead, a slight incline in the dirt leading to it. At your feet lays the naked body of a dead child, it's last breath gasped in your presence. From ahead you can hear waves crashing lightly on the shore. The sound is constant and almost relaxing. The air is humid and thick, and there is the faint smell of a campfire nearby. As you make your way forward, following the tracks of the deceased toddler, a small black plume of smoke can be seen just ahead. The waves are louder and even more consistent. The sound of seagulls flying overhead let you know you've arrived at your destination. You trek onward to the egress; the sun's light forcing its way through the overcast clouds is almost blinding compared to the dimly lit cave you've spent the past hours in. As your eyes adjust, the sea coming into sharp focus, you stop dead in your tracks. You rub your eyes vigorously, hoping a new reality will replace what you see before you. The sea is massive, with constant waves crashing against the shore. But these waves are not made of water. No, the tides you see before you consist entirely of children, infants and toddlers crashing one upon the other, some washed up on the gray sand before being pulled back by the next crash. The expanse is limitless, millions of bodies creating the darkest of horizons. The constant wailing and needy cries blend together, mimicking the sound of a true ocean, however horrific that may be. In the distance you see two women. They appear to be raking the sand. They have not noticed your presence.
Here is another encounter the guys had: With Alvum the mage in tow, and a king's ransom in gold and valuables, you return to the home of the Steelsins. With a quick rap on the door, the slider opens. The eyes on the other side recognize you, but still hold steady as he waits for the passcode. "Take a little, better the lot," utters Dildar. The door swings open to reveal a lively atmosphere. A card game is just wrapping up, and libations are being passed around. One chunky guildmember stumbles past you on his way out, then turns his head in a double take. "That the mage? Gane's gonna be happy about seeing him!" He continues on his way as you slowly proceed toward the lounge area. Almost on cue, Gane appears from the locked safe room in the back. "Gentlemen, you're back! How'd it go? Have a seat, this calls for celebration!" He motions to the couches while simultaneously snapping his fingers at the thief closest to the bar. "The thief arrvies at your table with several brightly colored refreshments. "I've been saving these for an occasion like this. The partnership between the Steelsins and The Trial of The Lost Age has been a long time coming. Cheers!" You raise your glass and slug back the delicious concoction. As you take a moment to relax, you suddenly notice that Alvum is not partaking, nor has he said much since his release. He notices the inquisitive look on your faces as he peruses the room. He reaches into his robe and produces a loosely wrapped scroll. He places it on the table. (player action) In a blinding flash of light, the bright white skin of the albino mage sheds of his bones, his long goatee and hair disappearing into the ether. For a moment, all that remains is a cloud of smoke, a pungent sulpher smell permeating the room. It takes a second for you to regain your bearings. What in the name of Mevahn just happened? Then, from the cloud in front of you, steps an adolescent girl. Standing 4 1/2' tall, with golden blond hair, she remains silent for only a short time before producing an envelope from an unrevealed location. The girl stares directly at you, slowly removing a letter from the envelope. She begins to read: Play Rat Battle after she finishes reading (player action) After explosion, there are several kenku loading up carts. They will flee as soon as approached, with nearly all of the stolen goods in tow.
Here is another situation the guys were in with Vile Joseph: It is a dark, stormy day. Construction on the town's expansion has been progressing nicely, but the workers are taking a day off today on account of the weather. The rain is heavy, but warm. Distant bursts of thunder ring out occasionally, but for the most part it is a quiet, relaxing afternoon. You stroll the town, checking in on the locals, and just generally taking it easy. It's been a while since you've hit up the tavern, so you decide to stop in and see how Peter has been doing. As you approach the door, you shake off the rain and begin to enter. But then, in the distance, you hear a familiar voice shouting. "Boys, boys! You gotta help me!" It's Vial Joseph, and he appears to be in some sort of panic. "Come in, come in, let's go, you can buy me a drink!" The return of Vial Joseph. Vial Joseph tells the tale of how he fucked up. "You see, boys, I done fucked up, did I! An old sea' farrin' buddy of mine, well it seems he caught me sniffin' his sister's panties at the worst possible time. I'm not sure what part pissed him off the most, be it the fact that she was wearin' em at the time, or the fact that the whole family was there watchin' me. Either way, it really made the rest of the funeral awkward for everyone involved." Friend has a big family, several of them went chasing after Joseph. He was able to escape, but may have name-dropped the PC's to try and get some clout. Have a random group of travelers be seen heading towards town (they have nothing to do with situation). They are headed to Reddale bc they heard there is a whorehouse and casino. After this, start to introduce the Lamia.
The Preying Wilderness is south and east of Reddale, beyond a large lake. Can be identified by the soaring Blue Shadow Fir Trees. This is where Faendwyrm and the guys went to find the materials for his blunderbuss gaunlet. The gauntlet needed three ingredients to create a special glue to construct it. Glue has 3 components, all available in (jungle "Preying Wilderness"). First two can be easily located. 1. Blue Shadow Needle - Plentiful, fall from the branches of the Blue Shadow Fir Tree. Blue Shadow fir tree stretches hundreds of feet in the air (at old age). Casts a blue, rather than black, shadow. 2. Dusk Sunflower - Only blossoms at dusk, petals are violet, stem is thorny and uninviting Morning Windberry - Only arrive in the morning, not from any particular plant or tree. Wind causes tiny berry to roll and snowball, collecting other elements from the forest floor.
Tomas and Gronk are the sheriff and deputy of reddale, respectively. This is how they were introduced to the guys: Walking through town, there is a large group gathered around telling stories about adventures they have had. They walk in on a stout halfling concluding the story of how he fell a mighty dragon. Upon conclusion, the townsfolk ask to hear their favorite tales of adventure. "You think you're tough? Think you're a badass? I tell you what, you go to the Raven's Dew tar pits. There's a furry creature there that'll test your mettle. Fell the mighty beast and bring me back his tusk. If you can do that I'll get you 500gp. The tusks gotta be in good condition; no shredded, piano key looking BS!" Gruff, old adventurer Dwarf. Pock marked face, wearing a green floppy beanie and walking with a worn cane, name is Thelnir As they walk away, they are approached by two men, both very large. One orc, one human. They introduce themselves as Gronk and Tomas. They were just thinking, like, since we don't have a sheriff or whatever, maybe they could, ya know, have that job, or whatever.
This is a story that occurred while the guys were looking for the ingredients for faendwyrm's gauntlet: With effort, you manage to sail the boat to your destination. As you approach the shore, Vargar sets down the anchor. He jumps overboard, determining the depth of the water. It is shallow enough, and you all follow behind him. Conrad and Wendy are the last to exit, jumping nervously into the outstretched arms of Dildar's slave. You make your way to the shore and shake off the water. The sun shines brightly, drying your clothes rather quickly, and providing a nice backdrop to the day that will unfold. Omakian briefly struggles to get Big Stinky to brave the water, but he ultimately trusts his master and allows him to continue. The entrance to the forest is visible, the giant Blue Shadow Fir Trees reaching skyward towards Sitia. You assemble, ready to prepare for the next step, when you notice the children huddled together. "Wh-wh-who are you?" the boy says, his sister holding him tightly. (player action) "I'm Robert. This is Matilda," the boy says. They clearly do not recognize you, and are extremely uncomfortable at the moment. (player action) "Last thing I remember was we was eatin' dinner with my folks' friends. Then ma and pa ran off into the woods. Those woods right there!" He points to the Preying Wilderness. "We gotta go find em!" (player action) You enter the woods slowly. The gently waves of the shore can no longer be heard. Instead, the loud, cacophonous sound of the jungle has taken over. There are distant roars, howling monkeys, and the constant bellow of frogs and other creatures. Ahead of you lies a path. It leads straight into darkness. (player action) "Hey, wait!" Robert says, "What's that?" In the distance, beyond the bushes and through the trees, stand two figures. You cannot make out the details, but it is clearly a man and a woman. They appear to be waving. "Ma! Pa!" the children scream, and start to run ahead. (player action)
Here is some more of the story about collecting the ingredients for Faendwyrm's gauntlet weapon: The amphibious ape has been bested, and the ingredients collected for Faendwyrm's blunderbus. It is mid day, still time to make it back to the boat by nightfall if you so choose. Unfortunately, the apes had little in their posession. No loot to speak of. However, you've never seen an ape with a blowhole. Perhaps its existence may be a new discovery? You contemplate cutting out the blowhole 'for science.' (player action) (perception check) As you round the final bend, a mere 100 meters from the jungle exit, you notice a flower has bloomed that you did not spot on your way in. It has massive, violet petals, with a vibrant yellow center. It was not listed on the Flora Map left by the explorers. Do you wish to add it to your collection (if they do a check, it will be discovered as A Violet Ambrosia, whose spores are known to grant clairvoyance). They will either willingly injest the spores, or they will be attack by an unavoidable burst. Doing so sends them into a brief catatonic state in which elements of the near future are clearly revealed. "Your vision briefly blurs, before becoming hyper-focused. As though a reel was playing at supersonic speeds, you have a vision of events unfolding over the following 24 hours. You are also acutely aware that an evil presence is nearby. Its powers are growing. (Send texts) (Play out decisions made by characters) No matter what happens to the children, Vargar will reveal himself to be the evil presence. Exit woods, hear the chlidren screaming. Return to children. Vargar has wandered off, and the children are surrounded by a hungry cheetah, circling them all the while licking its lips in anticipation of the delicious feast in front of it. In the ground, an 8-pointed star has been scrawled into the dirt (if asked where it came from, the kids will speak of another girl that stopped by to play for a while. She is the one who sent Vargar off into the wilderness to fetch some fruit).
Here is another situation the guys were involved in: Goes to get blunderbus (give stats), Heyward offers them a challenge to test their skills. Successfully completing the challenge will grant them a once/day survival check bonus. If they are perfect (or minus 1-2), they get an advantage roll with +2 to their proficiency. If they get 75%, they get advantage. Call it "Survivor's Eye" and "Expert Survivor's Eye" If they dick around long enough, Mary Everly Bowman will walk by with a toddler Half-Tiefling in tow. She will approace Dildar with a stern look on her face, at which point the child will say, "Dil-da-da." She will then confront him about being a responsible father, and insinuating that he needs to pay child support. Throughout town there are posters everywhere for "Day-Glo and the Lay-Low Lightshow, a show that must be seen to be believed. Featuring the amazing Day-Glo the Illuminator! Appearing live at the Reddale Casino tonight!!" They have offered to perform for free, as they are sure that they will be booked as soon as people hear about their show. The group consists of Day-Glo and seven others. The show itself is an amazing performance of acrobatics, strength, and most importantly, lights. Beams of light, all types of colors, blast across the stage. They create wonderful images. Day-Glo sits in a chair towards the back of the stage, while his men perform in front. They do mock sword fights, using sticks with glowing tubes wrapped around them. The finale of the show features a rendering of the PC's, done in pure light, with the words "Heroes of Reddale" inscribed above. They are overly gracious, and give off a weird vibe. If the guys investigate, they will find them staying in two of the hotel rooms. An investigation check will reveal an architectural map of the casino. There will also be a list of prominent Reddale figures, as well as various business owners. During their second performance, they will attempt to rob the casino, including all the guests. From the back of the stage, Day-Glo will cast something that causes the audience to go blind; the bandits will then begin looting (as they believe everyone is blind" Enemies: 1 bandit captain 6 enhanced bandits 1 Day-Glo Loot: Any stolen gold, gems, etc 4 Light Grenades (enemy must survive a DC 15 constitution check or be blinded for one minute) A tiny mechanical spider that moves about when it’s not being observed Raising the Steaks – A comprehensive guide on rearing cattle in environments that are likely to include monsters. Includes detailed and somewhat bizarre methods to scare away potential predators A glass vial filled with nail clippings A scroll of "Cause Fear" Scroll of "Holy Aura"
Here is another encounter the guys were involved in: The air is cold and dry as you sit on your porch, taking stock of the town's goings-on. It is Winter now, and things have been going very well for Reddale. The casino and market have brought plenty of money into town, and your citizens have seen a strong improvement in their quality of life. Money to spare leads to time to spare, and they have certainly been making the most of that reprive. However, all is not positive. The townfolk have become lazy and complacent. Some even disrespectful and wasteful. Crime has risen, and the overall look and feel of the town has taken a turn for the worse. As you sit in your wooden rockers, discussing the changes you have witnessed, a familiar sound cuts through the chilly wind. Tink, tink, tink. The sound of tiny pebbles bouncing of the roadway. Tink, tink, tink. Getting closer, you look up and see withered face of the Man With The Pipe, he who showed you the way to the Kaiju. His long, thin hair blows side to side with the gusts. He stops before you, and removes his leather pack. Sitting slowly on your porch, he reaches into the bag and retrieves a chipped porcelain plate, setting it gently on the wooden steps. He reaches in again and produces several pieces of naan bread and a jar of honey. He places the jar beside the plate, and offers you bread. "Eat with me, as we have things to discuss." (player action) "Your town has grown, and with it so grow its problems. Your people have lost their way." He takes a focused drag from his pipe before exhaling a large cloud of smoke. It smell stale and acrid, yet somehow familiar and comfortable. Your thoughts briefly go to your first meeting with him, in the cave by the sea, before returning your attention to his words. "Sutia has found great pleasure in this, as her everlong quest for chaos feeds upon disruption to the norms of society. It is thought that perhaps she has been the cause of your town's recent degredation. Midias and Mevahn have both approached Sutia about this, but She claims no responsibility." He pauses to collect the plate and honey, returning them to his pack. "Not to let an opportunity to inflict chaos pass by, Sutia has offered to help you. Your town has several important figures, those who the more common citizen may look up to for direction. It is these figures, whose negative actions have been the most severe, that need to be taught a lesson, says Sutia." He produces a small piece of parchment from his pocket. It is folded twice, into a square. "This list contains the names of those who's actions have been the most egregious. Through any manner possible, inflict as much chaos as possible into each of their lives. Two actions must be taken. You must first discern what particularly vile deed each of them is guilty of in their depravity. Second, you must sow your chaos upon all of them simultaneously. Their sorrow must be administered in concert with one another. If you are to make their lives as miserable and chaotic as possible, while still keeping your anonymity, Sutia has agreed to work with Mevahn and Midias. They will restore Reddale to a time before excessiveness and complacency had taken over, affording you the opportunity to set the town on the right course. These citizens still view you as their lords, so they will not admit to their transgressions or perform them in front of you if they are aware of your presence. Good day gentlemen." List: Hayward Ansley - Been making shitty tin weapons and armor and selling them to tourists. He uses the money he makes to pay beggars and transients to fight each other, often stiffing them even after one has been knocked unconscious. Tomas Bradington - Been playing the knockout game. He has also started wearing his hat backwards. He claims lawful immunity whenever the game doesn't go his way. Peter Everly - The taste of money has gotten to him. He now sells to minors, often overcharging, to increase his revenue stream. He has also started marketing a super-special XXXXX that is just XX with three extra X's. Everand Altham - His potions are mostly garbage, amnesia tinctures to make people forget they ever saw him. He collects the money, without ever losing any of his real spells. Geva Haley - Her blowbangs used to have a five man limit. She still advertises this way, but now allows any and all cummers to join in, collecting money in advance, and size-shaming anyone who puts up a fight.After omakian fell ill, the guys had to take on the personas of other characters in a different part of covidia in an attempt to find materials necessary for saving his life. They took on the roles of teenagers in another land. Here are some of those details: Your brother at arms, your fellow oligarch, the Donatello of the group, has fallen gravely ill. Omakian has been isolated in his bed for weeks now. The prognosis is grim; no healer has yet been able to rouse him. He is lethargic and woozy. His speech is slurred and incomprehensible. After consulting with several doctors, witches, and clerics, a diagnosis has been determined. Omakian is suffering from a critically low level of Oroku-saki isotopes, colloquially referred to as the Shredder Enzyme. There is only one place in all of Covidia known to contain this element in any significant quantity: The Snowy Mountains of Tendalith. More specifically, in the training ground of the Klan Sukishami. Tendalith, being on the northwest quadrant of Covidia, and thousands of miles away, is beyond reach; arriving there, procurring the isotopes, and returning, would occupy far too much time. Omakian would not make it. However, through a series of connections, and with the blessings of the Gods upon high, you have made contact with three brave followers, believers of the Reddale way, who will undertake this task for you. With Mevahn's blessing, they will procure the isotope and deliver it in time to save Omakian. His fate is truly in their hands.
Here are some more details about how the previous scenario played out: Guys have weapons and armor, now need to begin tracking the Klan Sushikami Have seen guys wearing traditional ninja attire frequenting the bar Random animals around town, some wearing gear Rabbit with a straw hat and a snow shovel (named Harey) Need to get pack animals to travel to the dojo. There is a local farmer ('name's Elmer, but people call me Squeaky) who will sell you three mules, but first he needs a favor. His pet corgie has gone missing. It's been three days and he hasn't returned. His name is Salvador. He is normally a very friendly dog, but since his brother recently died he has become quite reserved and depressed. He was last seen wandering around town. Can be identified by his rare genetic mutation. He has a white stripe that runs from the top of his head down to his tail. Favorite snack is dire rat jerky. Maybe they could get some from The Sandy Melon (owner Sandy Melon). They will find the dog, lure him with the jerky, and bring him back to the farmer. Upon return, the farmer says how grateful he is, and that he will have the mules ready in the morning. Needs to shoe them, etc. In the morning, the farmer is once again distraught. Salvador is once again gone, and even worse, he was also robbed. The only clue is a streak of white paint trailing through the doorway and leading off into the woods. When asked, people will say they've seen a bunch of corgies around lately, can't say for certain if it was Salvador though. Bunch of corgies can be seen around the bar late at night. Will also mention that items have been going missing lately, and no one can explain why. Missing items include alcohol, paint, food, disguise kits, money, torches. The corgies will paint themselves with the white stripe to disguise themselves. In the woods the trail of paint leads to a tipped over bucket of paint with a brush next to it. The brush is crusted with dirt and twigs, and there are prints in the dirt around the scene. The prints lead back to a den, thinly disguised with twigs and shrubbery. Inside is an elaborate lounge. There is booze, cigarettes, a miniramp. PC's can try and lure Salvador out, but he is very comfortable in his new environment. Also, the reason his brother died is because the farmer neglected him, and he fell gravely ill due to malnutrition. If they let him live, they can exact revenge on Squeaky and take the mules (and whatever other supplies are needed).
This is how that story continues: Guys will be traveling, gets desolate and snowy. Mules become defiant, start traveling in their own direction. Come to a clearing in a wooded area. Mules settle down, motion for the guys to get off. Transform into 3 older teenagers. 1. 2-Pack Mule - Light skin, tear drop tattoo, no shirt, puffed out boxers 2. Donkey Ho-Tay - Asian, white t-shirt and very short hair, wearing sunglasses and dope sneakers 3. Plow Pusha- All white, head to toe, constantly moving/dancing 2-Pack Mule is the leader of the Bard Knock Life Crew. They need a 4th member for a rap battle happening tonight. Whichever of you can write the best 16 bars will join the crew for the battle. After the battle, Bard Knock Life Crew will bring them to the Klan Sushikama Dojo. If they refuse to participate, they will be left in the snow to die without supplies. Topics can include: big tittied fantasy chicks, killing dragons, and getting money. Bonus points for coming up with a rap name and using it in your rhyme. On the way to the battle describe the origin of the town Rap battle Participants: Gallows Aisle - Hard ass motherfuckers, led a by a valiant Knight named Suge Tu-Wang Clan - Whole clan has two dicks Good Boys For Life - All-paladin group, never curses WWA - All wizard crew Rap battle was an elaborate plan to kidnap the Bard Knock Life crew. They are just too damn good. They are kidnapped and taken to a three story building where they are held by the Gallows Aisle Crew.
This is how that story continues: After escaping from the Gangster's Paradise with the Bard Knock Life crew, you begin to once again head on your way to the Dojo of the Klan Sushikama. The day's travel begins very un-noteworthy, but there are a few hours where things get hairy for a bit (make them describe). After surviving those hellacious events, the Bard Knock Life mules start neighing and making a general racket. They kneel down on their front legs and motion for you to get off. They then confer for a moment, muling about giddily, before transforming into the cool, older dudes that you hang out with sometimes. "Hey," 2-Pack Mule says, "If you could have anything in the world, what would it be?" (players answers) "Well shit homie, we got the place for you. Lesssss go!" And with that, they sprint ahead towards a small crest on the horizon. The snow is not deep here, as there is evidence of heavy foot traffic. As you approach the top of the hill you gaze on in wonderment. 100 yards ahead lies the mecca you've heard whispered about in the hallways of your school, always believing it to be a myth. The sprawling shopping pavilion, with dozens of stores housed under one roof, is in fact a reality. Are you really, FINALLY, going to get to experience all that is 'The Mall?' Will you see other kids from school, and casually nod at them as you pass by, completely downplaying the awesomeness that is that situation in an attempt to increase your status among them? Will you see a group of girls and talk amongst yourselves about how hot they are, and that one of them is totally trying to fuck? Will you spend hours upon hours 'shopping,' while ultimately only buying a terrible piece of pizza, and still consider this a success? It's time to find out. 50 yards from the entrance, Donkey Ho-Tay, leading the group, stops and turns around. "Listen, we're here to have a good time, but there's a couple things we need to grab while we're here." And with that, he produces a folded up piece of paper from his pants pocket. "I'm sure we can find everything here, might take a little work though. Help us out, and lunch is on me." Guys, along with their mule rap group friends, will eventually stop at an indoor trading pavilion. Shops that need to be represented: Spencers - Spence's Oddities Radio Shack - Wires and Buttons Bath and Body Works - Smelly Fragrances for Total Whores Auntie Annies Pretzles - Uncle Yusef's Twisted Salted Bread Knots Sbarro (possibly ran by a pirate) - Sbizza Walden Books - Bards and Nobles Lids - Covers (all hats come with a gawdy sticker that can't be removed) Merchandise: https://d20diaries.com/2019/01/15/top-ten-magical-hats/ Foot Locker - The Boot Cubby Apple Store (just sells apples) Victoria's Secret - Veronica's Private Affair Can make the guys describe the shit they find on their own - Any shop they describe can be out of business (unless I want it to not be) Bard Knock Life Crew could also be gig workers, and they have shit they need to pick up while they are there Should be a very slow moving, elderly guard that is constantly following the kids, but takes forever to catch up Scavenger Hunt ideas: Law officer’s badge Noble woman’s panties An illicit drug Document written in four languages Statue’s finger Sign that contains a warning Jewelry shaped like feet - Uncle Yusef wears one around his neck An overly suspicious and grumpy male shopkeep who asks if he can help you find anything the second you touch anything in his shop.
Spence's Oddities Merchandise: Smokeshow. A pipe whose smoke can be blown into any shape the user imagines fitting inside a 1’ cube and lasts 1 minute. Fun for parties and taverns, ultimately useless and expensive. (40gp) Susan. A coin purse that emits a blood-curdling scream every time a coin is removed, and an uncomfortable moan every time a coin is deposited. Catches thieves sometimes, freaks people out all the time. (30gp) Dogwood. A 6” wooden figurine of a wolf that comes alive only on the week of a full moon. It grows attached to anyone who carries it for more than one full moon. It’s super cute! And super useless. (40gp) Everclean. An 8” square handkerchief that never gets dirty no matter what you wipe up with it. Liquids will still soak through it but it won’t stain. Great for namby-pambies and politicos who don’t like filth; and priced as such. (75gp) Flicker. A pair of plain steel rings cast with flint inside. When one is worn on the thumb and the other on the middle finger, snapping your fingers produces a flickering flame the size and quality of a candle flame (5’ bright light, 5’ dim) which hovers over your thumb until dismissed by changing your hand position. (25gp) A spoon that stirs by itself. Everlasting soap. A dagger that always points north when you spin it. A scabbard sized for longswords that cleans and polishes blades put inside. A weird figurine that grows when put in water (grows over a period of a week) A book that prevents any water from damaging it, but everything else still can. A magical glove that when put on and clutches a child's (or whatever the individual considers a child) nose, can allow them to detach their nose from their face! Found only in Black Markets, after children (and a "young" gnome) was found with their noses ripped off leaving bloody holes in their place. You can reattach the nose though! Starting at 100GP!
Here is the continuation of that story: Arriving at the dojo Plow Pusha has scouted out ahead. The castle is guarded heavily, though for two hours every morning a large group goes on a meditation excursion, leaving a lone guard at the front door, and another that patrols the guard walls. The building itself is two stories, though it is obscured by the high guard walls around the entire property. There is a large poppy field in the rear. After helping the Bard Knock Life crew at the mall, it is finally time to head to the Dojo of the Klan of Sushikama. Knowing it to be nestled on a cliffside high up in the mountains, you begin the long ascent up the slope, traversing the narrow, snow-covered trail. After several hours of climbing, the wonder that is Tendalith's climate-curiosity starts to take shape. As you go higher and higher in elevation, the path becomes easier to climb. The snow begins to fade, and the cold frigid air you are so used to has been replaced with warm sunshine. Grass is green, and trees grow tall. After nearly 12 hours of climbing, you finally see the walls of the compound, far in the distance. The entire group is tired, and in need of a long rest. All, that is, except Plow Pusha. "I'm gonna go scout it out, I won't be long." (if they ask, the mules can say that Plow has wanted to see this place for a long time, and that he'll be alright.) returns with opium In the morning, you wake to the sound of birds chirping. The scene is quiet and tranquil. You rub the sleep out of your eyes as you take stock of the environment. Out of the serenity, though, something unsettling comes into view. Plow Pusha is laying on the ground, eyes wide open. A white froth surrounds his mouth, and the complete lack of movement in his chest indicates that he is not breathing. 2 Pack Mule and Donkey Ho-Tay are still sleeping soundly, unaware of what has happened to their partner.